Ge facility

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The layout of this map is similar to the original Goldeneye 64 facility, but with graphical enhancements throughout. There is no backzone portion included in this map, see ge_facility_backzone or ge_facility_classic for the other portions. There are a few layout changes and add-ons to keep the gameplay fast and fluid, suit the numerous gametypes, and to handle more players.

Development

Facility was originally being made by a previous GE:S Dev member that went by the alias Baddog. After having some troubles with the level he gave it up and fourtecks took the reigns and started from scratch. Right from the start facility was invisioned as the run down russian chemical facility like in the movie, instead of the clean tiled wall version like in the original game. The texturing of this level has changed a lot in favor of better quality as fourtecks's texture creation improved. After some consideration some game texture elements from the n64 version made its way back into parts of the level, but with an upgraded twist to them. This change of heart is considered to bring back a bit of nostalgia, something that is very welcomed.

Originally all wall corners in the level were going to be rounded off in some sort of fashion. The effect was considered not to be the right look for the map and the walls have been sqaured out again, except for a slight few.

Fun Facts

The red armor room has been given elevator music early in its life cycle to test out the new remix created by our very own Basstronix. Due to popular demand and love of the track, the music has kept its place in the room even though it's not an elevator. Also the red armor room has become a famous place to 'dance' in thanks to Xanatos and the Janus Syndicate Clan due to a form of a dancing scene taking place in each of the videos they have created. There is also a message in a bathroom stall that states 'For a good time, sv_paintball 1', in reference to the server side command for paintball mode.

Images

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