Ge control

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Goldeneye Source Map
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ge_control
Cuba
Mapper: fourtecks
Released: Beta 001
Official Map


Control was not originally designed a multiplayer map, but this version supports that motive with many graphical enhancements, new layout changes, and tweaks.

Development

Control is the level that resides under ge_cradle and is linked with ge_caverns between the two in terms of location (actual levels will not be connected). Design of this level began in early February 2005 by fourtecks as a way to apply for a level design position on Goldeneye: Source. The map has been through many different changes because of quality reasons, and the final design is nearing completion.

Originally the level was first designed as being a slightly upgraded version from the original game, sporting more emphasis on a caverns looking backrooms/halls. This was later scrapped entirely due to the odd looking architure and bland look of the rock walls being everywhere. Let's face it, the level in the original game wasn't too good looking. The level is now a mix between the game and movie, and fourtecks let personal freedom roam on areas not seen in the movie. The final design is to make the main control room blue and modern, the backrooms/halls to be concrete and industrial, and the actaul caves area to be a dig site.

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