Ge citadel rev

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Contents

Overview

Citadel was originally a hidden testing map in Goldeneye 007 for the Nintendo 64 and its existence has only been speculative until recent years. This version by Rev. McDisneysoft can be described as somewhat of a post-apocalyptic western desert fortress and has been remade to emulate the strange unique feel of the original.

History

The geometry of ge_citadel_rev was originally made by an unknown Counter-Strike: Source mapper and was known as 007_citadel. It was ported once by Boris, with no changes except for the addition of weapon and player spawns. Later, Rev. McDisneysoft (without knowledge that Boris had previously ported this map) found 007_citadel on a CS:S server and started to express interest in porting this map.

McDisneysoft proceeded to port 007_citadel to HL2DM, and added weapon and player spawns that closely resembled those in the Goldeneye 007 version, as well as replaced the lighting and fog. He then added a skybox he made from scratch, that was intended to imitate the skybox of the original, and released this first version (although it was only for HL2DM at the time). Shortly afterwards, he then replaced all the textures in the original and added music, and compiled it for Goldeneye: Source. However, although he had packed the textures and music in the downloadable archive, he neglected to include them in the BSP file, which caused for people who downloaded it from the game server to not have the skybox and experience the HOM effect.

Future Releases

Creator is considering to:

  • Add props.
  • Tweak cubemaps (So they don't leak to other parts of the map).
  • Tweak Skybox with projective geometry.
  • Adjust HL2:DM weapon spawns (so all weapons are on the map).
  • Add way to get to roof in GE:S (You have to sprint in HL2:DM)
  • Add/Edit/Replace geometry.

Servers Hosting Map

External Links

ge_citadel_rev Version 1.16 Direct download
Forum Thread

Screenshot Links

Image 1 Image 2 Image 3 Image 4

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