Category:DesignDocument
From Goldeneye: Source
This design document is a simple but informative collection of how we would like the end game to turn out. We chose to break this up into many diff. areas based on what area of development will be responsible for it. Keep in mind that we do not want this document to become a design document for GE64, but GES. So keep information that relates to how it was in the GE64 as minimal as possible, and do what you can to create a vision for how it should be in GES.
This document should mostly get developed by Developers, but anyone is welcome to add/update/branch this. Before making a change, understand that YOUR vision of the game could very well be ... OFF ... to what the community feels, so be prepared for your change to get shot down! Also, your change has to be realistic; meaning, what would it take for the developers to implement such a change? Is it even possible in Source? We want to keep this document as to-the-point and informative as possible, but also we don't want any single person changing how the end result should be without others(& developers) agreeing. All-in-all, be prepared for your change to get the AXE!
If you are contributing a new (third-party) idea to be considered for adding into our ultimate plan. Make sure you add your page to this category: [[Category:ThirdPartyDesigns]] Thank you!
Research and Design
- Characters - Design of the characters.
- Weapon Design - Weapon Design/How they get in the game.
- Level Design - Researching and Designing maps.
- Interface Design - The reasearch and development of VGUI systems such as game menus and HUD.
- GamePlays & Game Modes - The rundown of numerous gameplays such as Deathmatch, You Only Live Twice and more!
- Third Party Designs - Third party ideas for the developers to consider.
- Templates - Templates to use in articles.
